AoeStats
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MegaRandom

508746955Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 55m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1060
+16
🇺🇸 Danes · United States
1006
+19
🇳🇴 Magyars · Norway
972
+20
🇨🇱 Mapuche · Chile
1170
-23
🇨🇱 Danes · Chile
1076
-19
🇨🇱 Saxons · Chile
942
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,484 10:19 14:30 — ⛏ Fast Castle
38 2,131 11:11 19:43 37:43 ⚔ M@A into Archers
33 1,836 11:53 35:08 — ⚔ M@A into Skirms
32 1,763 10:20 14:28 51:54 ⚔ Skirmisher Rush
19 1,065 14:05 28:20 —
10 570 10:21 18:43 36:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,145 28,315 28,370 850 82,680 82,928
20,810 18,720 10,880 5,055 55,465 59,341
16,935 9,580 8,120 3,805 38,440 42,037
16,915 10,203 5,355 1,050 33,523 37,266
14,950 11,665 3,870 2,410 32,895 37,019
9,230 6,385 1,400 1,900 18,915 19,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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