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Arena

509553261Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 35m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
1085
+16
🇨🇳 Bohemians · China
1082
+16
🇺🇸 Spanish · United States
1073
+16
🇨🇦 Britons · Canada
1065
+24
🇹🇼 Burmese · Taiwan
1125
-18
🇹🇼 Varangians · Taiwan
1099
-17
🇺🇸 Portuguese · United States
1080
-16
🇹🇼 Danes · Taiwan
1016
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,147 11:55 16:06 — ⛏ Fast Castle
30 1,082 10:43 14:25 31:10 ⛏ Fast Castle
29 1,020 10:20 14:47 27:11 ⛏ Fast Castle
28 989 10:09 14:40 32:37 ⛏ Fast Castle
27 967 11:10 15:16 — ⛏ Fast Castle
26 913 10:27 14:14 28:11 ⛏ Fast Castle
26 920 12:04 16:22 21:00 ◆ FC into Fast Imp
20 710 11:10 17:24 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,650 10,305 4,455 200 34,610 42,692
15,790 9,995 4,885 3,000 33,670 40,495
11,650 10,305 6,420 2,800 31,175 32,072
13,135 10,635 5,365 575 29,710 34,077
13,220 8,230 5,900 880 28,230 32,905
7,085 6,610 4,560 1,550 19,805 24,247
6,840 4,240 3,280 880 15,240 16,934
5,625 5,008 1,930 0 12,563 13,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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