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Pilgrims

509262460Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 24m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1307
+10
🇹🇼 Koreans · Taiwan
1266
+11
🇦🇺 Varangians · Australia
1117
+17
🇹🇼 Danes · Taiwan
1116
+17
🇺🇸 Tupi · United States
1198
-16
🇲🇽 Britons · Mexico
1187
-15
🇯🇵 Armenians · Japan
1115
-12
🇺🇸 Poles · United States
1108
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,258 13:05 23:37 — ⛏ Fish Boom into Galleys FC
38 917 10:53 24:02 — ⛏ Fish Boom into Fire Galleys FC
26 628 11:05 19:11 — ⚔ Fish Boom into Skirms
25 614 10:37 21:43 — ⛏ Fish Boom into Galleys
22 534 11:11 17:48 — ⛏ Fish Boom FC
20 493 10:46 15:54 — ⛏ Fish Boom FC
19 462 12:32 17:48 — ⛏ Fish Boom FC
15 356 12:58 16:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,300 6,191 1,160 100 11,751 12,454
4,800 4,886 1,365 225 11,276 11,842
4,100 4,700 1,170 1,030 11,000 13,354
3,985 4,541 1,080 230 9,836 10,965
2,680 4,375 720 750 8,525 8,834
3,030 4,170 910 125 8,235 9,740
3,265 3,743 475 345 7,828 8,121
3,345 2,750 550 895 7,540 9,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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