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Black Forest

509049395Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 5m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1205
+13
🇹🇼 Danes · Taiwan
1190
+14
🇹🇼 Burgundians · Taiwan
1111
+17
🇹🇼 Turks · Taiwan
1088
+18
🇲🇽 Britons · Mexico
1146
-16
🇨🇿 Saracens · Czechia
1142
-16
🇺🇸 Malay · United States
1127
-15
🇬🇷 Malians · Greece
1114
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 341 — — —
48 242 — — —
40 199 — — —
31 158 — — —
28 142 — — —
5 23 — — —
4 19 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 0 50 0 1,250 1,436
750 142 50 0 942 706
650 133 50 0 833 707
600 175 0 0 775 817
400 200 50 0 650 568
100 0 0 0 100 170
0 0 0 0 0 78
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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