AoeStats
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Lombardia

508600926Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 26m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1267
+15
🇦🇷 Britons · Argentina
1220
+17
🇦🇷 Burgundians · Argentina
1185
+19
🇦🇷 Chinese · Argentina
1148
+21
🇯🇵 Saxons · Japan
1279
-19
🇨🇳 Bohemians · China
1242
-18
🇨🇳 Magyars · China
1238
-18
🇹🇼 Danes · Taiwan
1228
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 1,415 9:33 21:57 — ⚔ Scout Rush
39 1,043 9:37 22:20 — ⚔ Scout Rush
36 978 10:07 22:52 — ⛏ Fast Castle
32 852 10:25 19:45 — ⚔ Scout Rush
30 804 9:18 21:28 — ⚔ Archer Rush
29 784 10:43 17:49 — ⛏ Fast Castle
26 694 10:49 17:27 —
18 486 13:26 17:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,225 7,587 300 300 15,412 18,730
7,430 4,585 1,795 155 13,965 14,121
5,400 5,030 2,430 145 13,005 14,501
6,015 5,258 600 285 12,158 13,397
5,645 4,380 1,580 415 12,020 12,521
6,505 4,394 550 515 11,964 13,001
6,090 3,540 290 460 10,380 11,051
3,675 3,020 250 0 6,945 8,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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