AoeStats
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MegaRandom

510690455Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 58m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1057
+14
🇺🇸 Vietnamese · United States
1017
+16
🇺🇸 Koreans · United States
940
+19
🇺🇸 Saxons · United States
929
+19
🇭🇳 Huns · Honduras
1007
-17
🇺🇸 Franks · United States
1007
-17
🇭🇳 Varangians · Honduras
1004
-17
🇺🇸 Romans · United States
996
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,050 15:27 22:24 35:00 ⛏ Fish Boom
35 2,052 13:58 20:34 40:10 ⛏ Fast Castle
34 1,983 11:01 22:58 39:45 ⚔ Scout Rush
24 1,408 11:42 20:14 32:54 ⛏ Fish Boom FC
21 1,234 11:15 15:41 34:03 ⛏ Fast Castle
20 1,183 11:33 19:33 42:21 ◆ FC into Fire Galleys
16 910 10:38 21:16 40:04 ⚔ Scout Rush
9 506 12:56 35:48 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
31,310 32,275 17,080 3,450 84,115 97,651
36,910 11,195 17,795 1,600 67,500 72,295
30,870 18,335 13,650 3,450 66,305 76,176
28,470 12,550 16,725 3,650 61,395 65,214
25,540 13,772 14,865 3,855 58,032 75,962
20,715 18,355 10,835 2,250 52,155 56,754
14,150 22,031 7,115 2,980 46,276 49,299
11,560 11,320 3,425 850 27,155 31,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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