Arabia
508545891Analyzed1v1 RM
·
9d ago on Sep 23, 2026·
40m 2s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Not-gg-to-pickers
95 units ordered
Camel Scout68
Archer15
Militia5
Spearman4
Monk3
First military 8:00 — Militia
JAGR I Makako
39 units ordered
Knight15
Scorpion10
Scout Cavalry8
Monk5
Varangian Guard1
First military 10:57 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Not-gg-to-pickers’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
JAGR I Makako’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Spearman
+15
Camel Rider
+9