AoeStats
← JAGR I Makako

Arabia

508545891Analyzed
1v1 RM · 9d ago on Sep 23, 2026· 40m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1254
+17
🇲🇽 Varangians · Mexico
1265
-17

Win probability

JAGR I Makako's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,218 analysed 1v1 players on Arabia.
Not-gg-to-pickers B
Feudal Age 9:20 vs 9:49
top 30%
Castle Age 22:52 vs 21:49
btm 35%
Imperial Age 39:45 vs 38:58
btm 43%
eAPM 46 vs 39
top 34%
First military 7:39 vs 10:33
top 8%
▲ Fast Feudal Age at 9:20 — faster than 70% of analysed players on Arabia
▲ Early military at 7:39 (Militia) — earlier than 92% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 22:52
JAGR I Makako A
Feudal Age 9:06 vs 9:49
top 20%
Castle Age 25:23 vs 21:49
btm 12%
Imperial Age — vs 38:58
btm 0%
eAPM 83 vs 39
top 3%
First military 10:27 vs 10:33
top 48%
▲ Fast Feudal Age at 9:06 — faster than 80% of analysed players on Arabia
▼ Slow Castle Age at 25:23 — slower than 88% of analysed players on Arabia
▲ High eAPM (83) — top quarter of analysed players
▼ Loom after the Feudal click (8:26) — usually safest before it
▲ Town centers almost never idle — 0s across the first 25:23
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