AoeStats
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Arena

510782124Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 42m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1202
+13
🇩🇪 Japanese · Germany
1105
+35
🇺🇸 Persians · United States
1081
+17
🇦🇷 Goths · Argentina
1015
+20
🇹🇼 Turks · Taiwan
1193
-20
🇹🇼 Varangians · Taiwan
1133
-17
🇹🇼 Byzantines · Taiwan
1123
-17
🇹🇼 Danes · Taiwan
1012
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 2,655 11:13 16:34 28:59 ⛏ Fast Castle
42 1,790 10:56 16:25 28:51 ⛏ Fast Castle
40 1,674 11:26 15:51 27:54 ⛏ Fast Castle
34 1,451 11:53 16:08 — ⛏ Fast Castle
30 1,280 11:34 16:38 30:43 ⛏ Fast Castle
30 1,263 10:36 15:12 29:59 ⛏ Fast Castle
28 1,160 9:43 13:24 27:52 ⛏ Fast Castle
28 1,187 11:12 14:58 29:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,175 24,692 15,775 3,825 69,467 71,606
15,660 27,005 16,410 950 60,025 69,959
27,995 10,610 10,870 850 50,325 56,809
20,495 12,990 7,735 950 42,170 49,050
8,550 10,165 8,055 1,415 28,185 29,063
13,660 6,955 6,040 1,300 27,955 31,739
10,040 8,325 3,875 1,780 24,020 27,654
10,250 9,865 1,825 1,820 23,760 24,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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