AoeStats
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Arena

510775568Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 40m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1256
+10
🇭🇰 Japanese · Hong Kong SAR China
1238
+11
🇿🇦 Danes · South Africa
1199
+13
🇬🇧 Franks · United Kingdom
1195
+13
🇹🇼 Georgians · Taiwan
1208
-15
🇹🇼 Saxons · Taiwan
1145
-12
🇹🇼 Muisca · Taiwan
1135
-12
🇹🇼 Danes · Taiwan
1020
-8
Player eAPM Actions Feudal Castle Imperial Opening
42 1,702 10:45 14:39 29:28 ⛏ Fast Castle
37 1,502 11:47 15:40 27:00 ⛏ Fast Castle
34 1,382 11:58 15:35 29:40 ⛏ Fast Castle
33 1,341 10:52 14:31 30:39 ⛏ Fast Castle
33 1,341 12:00 16:04 30:46 ⛏ Fast Castle
29 1,178 10:29 14:11 29:57 ⛏ Fast Castle
29 1,179 9:21 15:24 28:15 ⛏ Fast Castle
24 961 9:59 13:51 28:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
K
27,280 13,635 20,445 1,635 62,995 65,785
24,145 16,485 11,290 2,915 54,835 63,276
28,160 11,195 13,265 950 53,570 61,563
15,040 17,330 10,880 2,350 45,600 50,084
19,730 13,075 8,380 1,555 42,740 46,290
21,315 7,385 9,375 3,550 41,625 52,835
17,860 11,745 8,500 2,950 41,055 50,857
17,225 9,680 8,405 1,105 36,415 40,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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