AoeStats
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Arena

509760429Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 49m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1060
+17
🇧🇷 Magyars · Brazil
1059
+18
🇪🇨 Khmer · Ecuador
1108
-18
🇨🇱 Danes · Chile
1085
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,732 10:02 14:40 32:24 ⛏ Fast Castle
30 1,494 10:11 15:41 37:05 ⛏ Fast Castle
23 1,171 11:54 16:05 39:46 ⛏ Fast Castle
15 767 11:27 16:30 35:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,830 14,460 9,495 1,540 43,325 44,969
16,040 8,758 7,545 3,350 35,693 41,423
15,420 8,745 9,145 1,500 34,810 38,261
9,635 8,110 3,940 2,315 24,000 27,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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