AoeStats
← Norbert PICIGETO Foster

Black Forest

509762123Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 64m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
809
+13
🇵🇹 Maya · Portugal
790
+13
🇨🇱 Mongols · Chile
777
+14
🇨🇱 Varangians · Chile
731
+16
🇺🇸 Malay · United States
804
-18
🇹🇷 Franks · Türkiye
718
-13
🇺🇸 Danes · United States
710
-13
🇲🇽 Teutons · Mexico
695
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,739 12:30 20:50 37:57 ⛏ Fast Castle
26 1,696 14:45 23:42 37:08 ⛏ Fish Boom FC
22 1,394 12:28 16:03 33:31 ⛏ Fast Castle
21 1,369 11:58 23:01 35:01 ⛏ Fast Castle
18 1,127 17:25 29:49 41:06 ⛏ Fish Boom FC
12 742 13:50 19:44 36:29 ⛏ Fast Castle
11 717 15:06 29:27 40:45 ⛏ Fish Boom FC
6 376 13:28 27:11 37:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,550 16,495 15,265 4,805 66,115 75,567
28,990 17,377 13,290 2,270 61,927 90,199
28,195 17,067 13,575 1,845 60,682 70,210
19,685 23,928 14,840 1,325 59,778 65,668
20,525 9,410 26,470 850 57,255 64,240
22,355 8,134 11,300 2,430 44,219 56,331
20,920 10,895 8,635 2,800 43,250 55,708
11,505 5,905 3,345 1,785 22,540 24,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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