AoeStats
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Black Forest

510420056Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 52m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1320
+13
🇳🇱 Hindustanis · Netherlands
1306
+14
🇮🇳 Bohemians · India
1207
+18
🇺🇸 Britons · United States
1163
+21
🇲🇽 Malians · Mexico
1289
-17
🇨🇳 Danes · China
1267
-17
🇬🇷 Spanish · Greece
1242
-16
🇦🇷 Varangians · Argentina
1237
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,476 11:54 15:46 29:25 ⛏ Fast Castle
41 2,159 12:24 17:15 40:10 ⛏ Fast Castle
39 2,047 11:55 18:01 37:24 ⛏ Fast Castle
31 1,653 12:48 17:53 34:37 ⛏ Fast Castle
29 1,507 11:47 20:09 37:45 ⛏ Fast Castle
28 1,481 10:55 15:22 31:27 ⛏ Fast Castle
26 1,384 11:54 16:26 30:57 ⛏ Fast Castle
24 1,270 10:54 15:22 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,355 28,668 19,825 5,200 107,048 112,516
32,395 31,025 19,480 1,700 84,600 100,322
30,485 21,970 23,360 3,250 79,065 90,827
27,105 26,850 16,590 3,750 74,295 106,491
21,795 29,547 17,195 1,840 70,377 79,921
22,100 17,245 6,505 1,605 47,455 53,486
15,625 17,217 11,805 2,765 47,412 50,028
13,915 11,154 4,920 2,470 32,459 33,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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