AoeStats
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Arena

510417705Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 58m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1033
+13
🇨🇱 Saxons · Chile
994
+15
🇺🇸 Danes · United States
986
+15
🇨🇱 Khmer · Chile
947
+17
🇪🇸 Spanish · Spain
992
-16
🇨🇳 Italians · China
960
-15
🇪🇸 Byzantines · Spain
959
-15
🇳🇴 Tupi · Norway
934
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,372 10:48 19:03 36:37 ⛏ Fast Castle
39 2,266 10:48 14:45 28:49 ⛏ Fast Castle
37 2,126 10:12 14:39 27:33 ⛏ Fast Castle
29 1,681 10:49 15:21 32:03 ⛏ Fast Castle
25 1,461 11:39 18:06 33:54 ⛏ Fast Castle
25 1,470 10:09 16:28 32:06 ⛏ Fast Castle
22 1,294 9:53 21:02 38:20 ⚔ Towers into Archers
15 880 12:25 17:31 32:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,755 15,685 23,225 1,500 89,165 92,802
29,610 28,590 15,145 3,230 76,575 94,472
30,400 19,635 18,990 1,600 70,625 76,359
33,625 19,280 11,685 2,465 67,055 72,090
31,455 15,980 14,755 1,700 63,890 73,269
25,925 18,085 15,985 3,450 63,445 74,261
18,055 21,240 16,575 2,300 58,170 83,172
21,620 15,590 11,595 3,285 52,090 59,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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