AoeStats
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Arena

510245279Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 42m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Muisca · Colombia
1029
+14
🇺🇸 Mongols · United States
1023
+18
🇨🇦 Danes · Canada
989
+15
🇺🇸 Malay · United States
988
+18
🇨🇱 Celts · Chile
1016
-16
🇦🇺 Ethiopians · Australia
1000
-16
🇳🇿 Britons · New Zealand
966
-14
🇳🇴 Saxons · Norway
947
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,520 12:45 18:05 — ⛏ Fast Castle
31 1,317 10:42 15:18 29:18 ⛏ Fast Castle
31 1,311 9:48 13:50 34:18 ⛏ Fast Castle
28 1,201 10:53 14:54 33:26 ⛏ Fast Castle
28 1,178 11:09 14:41 38:37 ⛏ Fast Castle
22 926 10:30 23:42 — ⚔ Towers FC
19 786 10:13 14:56 34:25 ⛏ Fast Castle
16 677 10:50 18:24 — ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,810 17,345 9,720 2,460 52,335 63,338
17,735 13,015 10,765 1,700 43,215 51,348
13,295 11,510 7,620 750 33,175 35,642
15,030 8,830 4,065 2,055 29,980 34,531
14,300 9,230 2,620 2,230 28,380 34,240
11,165 9,155 4,130 2,060 26,510 31,001
7,945 8,035 4,125 1,600 21,705 26,355
5,815 4,565 1,665 200 12,245 16,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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