AoeStats
← Isengard

Lombardia

509034033Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 19m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1547
+17
1513
+18
🇨🇦 Saxons · Canada
1496
+19
🇹🇼 Magyars · Taiwan
1496
+19
🇩🇿 Poles · Algeria
1610
-20
🇺🇸 Varangians · United States
1603
-21
🇲🇩 Mongols · Moldova
1582
-19
🇺🇸 Italians · United States
1431
-13
Player eAPM Actions Feudal Castle Imperial Opening
77 1,547 9:22 — — ⚔ Scout Rush
75 1,504 9:40 14:15 — ⛏ Fast Castle
61 1,210 9:44 — — ⚔ Scout Rush
49 976 9:45 — — ⚔ Scout Rush
45 905 10:19 14:22 — ⛏ Fast Castle
39 787 9:09 — — ⚔ Archer Rush
36 722 9:11 — — ⚔ Scout Rush
1 29 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,125 2,845 850 750 8,570 8,096
5,300 3,036 50 0 8,386 8,207
3,400 2,625 1,130 125 7,280 7,443
2,800 2,730 1,720 0 7,250 8,853
4,115 2,470 150 0 6,735 6,868
4,785 1,764 150 0 6,699 7,434
4,115 2,073 200 125 6,513 6,431
0 0 0 0 0 513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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