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Oasis

509029218Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 25m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1627
+11
🇺🇸 Saxons · United States
1626
+11
🇺🇸 Danes · United States
1577
+12
🇨🇳 Danes · China
1563
+13
🇨🇳 Japanese · China
1658
-17
🇦🇺 Ethiopians · Australia
1472
-11
🇹🇷 Danes · Türkiye
1445
-10
🇺🇸 Maya · United States
1428
-9
Player eAPM Actions Feudal Castle Imperial Opening
70 1,783 10:08 13:52 — ⛏ Fast Castle
59 1,503 9:18 22:24 — ⚔ Archer Rush
58 1,474 8:47 22:17 — ⚔ Archer Rush
56 1,427 11:07 15:19 — ⛏ Fast Castle
52 1,336 8:48 21:37 — ⚔ M@A Rush
33 829 9:23 18:45 — ⚔ Scout Rush
31 800 10:12 19:30 — ⛏ Fast Castle
29 746 9:12 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,225 4,108 815 750 12,898 13,120
6,475 4,170 1,890 100 12,635 13,907
6,490 3,822 1,475 200 11,987 12,352
4,350 4,195 2,295 0 10,840 11,306
5,225 3,114 1,030 1,405 10,774 11,493
5,815 2,930 1,550 85 10,380 10,762
4,110 3,231 805 1,310 9,456 9,973
3,225 4,060 1,625 0 8,910 10,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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