AoeStats
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Arena

509025364Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 44m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1418
+10
🇺🇸 Malians · United States
1414
+10
🇨🇦 Burgundians · Canada
1376
+12
🇦🇷 Persians · Argentina
1348
+13
🇨🇴 Khmer · Colombia
1382
-16
🇨🇴 Gurjaras · Colombia
1288
-11
🇲🇽 Saxons · Mexico
1228
-9
🇲🇽 Varangians · Mexico
1219
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 2,657 10:48 14:30 38:45 ⛏ Fast Castle
48 2,171 11:44 15:59 39:40 ⛏ Fast Castle
47 2,097 10:56 14:59 28:49 ⛏ Fast Castle
41 1,822 8:58 16:02 31:07 ⛏ Fast Castle
38 1,702 10:17 14:01 31:14 ⛏ Fast Castle
34 1,541 9:50 12:50 31:54 ⛏ Fast Castle
26 1,172 10:57 15:29 37:55 ⛏ Fast Castle
25 1,109 10:25 14:00 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,285 13,315 17,480 4,200 71,280 77,736
31,975 19,010 18,450 1,550 70,985 75,534
26,170 21,755 8,150 1,880 57,955 66,817
22,920 18,655 11,355 1,050 53,980 60,278
24,400 9,210 13,685 2,050 49,345 52,312
22,215 18,890 5,950 1,700 48,755 51,889
20,520 14,780 7,660 970 43,930 48,339
12,645 8,030 3,715 1,975 26,365 29,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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