AoeStats
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African Clearing

510913620Analyzed
3v3 RM · 14h ago on Oct 3, 2026· 72m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1573
+16
🇲🇽 Poles · Mexico
1493
+19
🇲🇽 Saxons · Mexico
1472
+20
🇨🇴 Malay · Colombia
1661
-23
1586
-19
🇨🇴 Spanish · Colombia
1432
-13
Player eAPM Actions Feudal Castle Imperial Opening
81 5,896 13:29 17:31 40:58 ⛏ Fast Castle
55 4,021 13:36 17:18 38:56 ⛏ Fast Castle
51 3,729 14:49 25:00 28:11 ⚔ Fish Boom into Towers FC into Fast Imp
38 2,732 14:12 18:03 49:32 ⛏ Fish Boom FC
35 2,542 12:18 16:31 38:19 ⛏ Fast Castle
34 2,438 11:33 20:49 52:35 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
59,150 17,063 45,220 1,560 122,993 141,751
73,045 17,624 22,155 4,280 117,104 125,897
21,375 52,658 24,375 2,315 100,723 102,713
34,405 34,330 20,600 4,650 93,985 97,284
26,470 35,309 24,330 6,950 93,059 116,419
29,970 20,394 16,070 4,150 70,584 73,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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