AoeStats
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Arena

510658105Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 34m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1559
+12
🇺🇸 Vietnamese · United States
1559
+13
🇲🇽 Varangians · Mexico
1504
-13
🇲🇽 Bohemians · Mexico
1476
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,685 10:29 14:09 29:07 ⛏ Fast Castle
40 1,403 11:04 14:53 30:53 ⛏ Fast Castle
30 1,054 10:03 13:44 25:52 ⛏ Fast Castle
26 918 10:41 14:24 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,410 16,580 7,730 1,700 46,420 48,300
16,615 14,160 6,780 2,350 39,905 43,034
12,950 14,240 8,235 2,250 37,675 40,324
12,810 9,725 4,390 1,145 28,070 31,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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