AoeStats
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Arena

509463994Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 4m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Aztecs · Romania
987
+10
🇬🇧 Danes · United Kingdom
942
+11
🇭🇰 Britons · Hong Kong SAR China
904
+13
🇬🇧 Turks · United Kingdom
877
+14
🇺🇸 Saxons · United States
880
-14
🇦🇷 Malians · Argentina
873
-13
🇹🇷 Lithuanians · Türkiye
826
-24
🇺🇸 Saracens · United States
758
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 262 — — —
55 233 — — —
34 146 — — —
19 82 — — —
19 80 — — —
18 75 — — —
15 62 — — —
3 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 125 0 0 1,225 1,001
600 100 0 0 700 760
550 125 0 0 675 642
500 50 0 0 550 611
400 125 0 0 525 632
250 200 50 0 500 327
350 100 0 0 450 458
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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