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Lombardia

509206694Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 71m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
998
+14
🇺🇸 Saxons · United States
923
+17
🇦🇹 Hindustanis · Austria
915
+18
🇺🇸 Muisca · United States
903
+18
🇦🇷 Varangians · Argentina
1064
-21
🇦🇷 Celts · Argentina
961
-17
🇧🇷 Franks · Brazil
908
-15
🇦🇷 Varangians · Argentina
877
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,695 9:56 21:13 36:52 ⛏ Fast Castle
27 1,913 10:13 18:18 41:14 ⛏ Fast Castle
26 1,887 9:23 18:02 36:00 ⛏ Fast Castle
24 1,684 10:25 21:54 38:15 ⛏ Fast Castle
19 1,328 11:54 18:52 33:43 ⛏ Fast Castle
15 1,103 11:43 18:05 35:54 ⛏ Fast Castle
12 868 12:55 21:18 40:42 ⛏ Fast Castle
10 690 12:10 16:24 40:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,380 36,559 16,795 4,360 86,094 94,924
36,015 18,220 27,110 4,445 85,790 86,913
35,380 21,845 22,850 4,550 84,625 118,768
27,850 25,090 16,150 2,790 71,880 72,138
33,235 11,265 18,505 2,900 65,905 67,907
15,540 22,090 20,430 3,550 61,610 64,726
26,520 16,612 7,645 2,700 53,477 75,714
22,355 10,206 10,315 2,630 45,506 53,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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