AoeStats
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Arena

508972163Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 38m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
949
+15
🇺🇸 Saxons · United States
945
+15
🇬🇧 Vikings · United Kingdom
916
+17
🇪🇨 Khmer · Ecuador
910
+17
🇺🇸 Varangians · United States
979
-18
🇦🇷 Italians · Argentina
966
-17
🇬🇧 Byzantines · United Kingdom
946
-17
🇨🇷 Mongols · Costa Rica
836
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,251 11:01 16:12 32:51 ⛏ Fast Castle
30 1,145 13:40 18:21 — ⛏ Fast Castle
28 1,079 10:07 14:23 32:26 ⛏ Fast Castle
23 889 12:38 17:01 36:31 ⛏ Fast Castle
23 907 11:49 23:23 — ⚔ Skirmisher Rush
19 751 11:00 19:07 — ⚔ FC into Skirms
0 9 — — —
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,105 10,565 5,835 1,995 30,500 39,059
13,015 9,605 3,645 1,630 27,895 30,126
14,595 5,570 5,840 950 26,955 34,329
10,830 9,290 4,250 1,600 25,970 32,776
9,345 6,435 3,045 1,805 20,630 26,879
7,290 7,390 1,405 1,900 17,985 18,675
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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