AoeStats
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Fortress

508487782Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 37m 16s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1063
+11
🇺🇸 Danes · United States
963
+15
🇹🇼 Franks · Taiwan
962
+15
🇬🇧 Varangians · United Kingdom
936
+16
🇪🇸 Franks · Spain
962
-15
🇪🇸 Italians · Spain
956
-15
🇪🇸 Bohemians · Spain
955
-15
🇪🇸 Portuguese · Spain
890
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,389 8:10 12:00 26:56 ⛏ Fast Castle
30 1,100 8:03 12:10 28:11 ⛏ Fast Castle
20 750 8:01 12:51 33:41 ⛏ Fast Castle
19 726 8:54 13:11 27:15 ⛏ Fast Castle
18 676 8:09 14:05 32:53 ⛏ Fast Castle
13 477 6:36 13:02 27:45 ⛏ Fast Castle
11 400 8:57 15:35 33:44 ⚔ Drush FC
10 375 7:31 13:14 24:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,095 9,470 9,420 380 42,365 46,722
13,675 15,170 8,915 1,825 39,585 51,672
16,480 12,840 5,300 2,035 36,655 40,146
12,000 10,500 7,540 2,480 32,520 35,816
13,600 9,645 7,415 350 31,010 40,135
11,005 12,570 3,870 1,425 28,870 32,653
11,845 9,980 4,385 1,500 27,710 30,889
8,200 9,085 4,720 1,315 23,320 26,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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