AoeStats
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Arabia

510385101Analyzed
2v2 RM · 24h ago on Sep 30, 2026· 34m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1235
+10
🇩🇪 Saxons · Germany
1130
+14
🇦🇷 Khmer · Argentina
1120
-13
🇨🇱 Varangians · Chile
1073
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,438 9:52 29:39 — ⚔ Scouts into Skirms
30 1,030 9:34 26:42 — ⚔ Scout Rush
30 1,043 10:20 24:21 — ⚔ Archer Rush
27 935 11:01 22:29 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,310 7,707 2,725 215 21,957 24,953
10,645 4,895 3,800 100 19,440 19,901
7,735 3,636 2,720 0 14,091 14,188
6,885 4,741 1,325 125 13,076 14,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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