Arabia
510102913Analyzed2v2 RM
·
3d ago on Sep 29, 2026·
33m 11s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,454 analysed team-game players on Arabia.
Jimmis18
D
Feudal Age
11:53
vs 10:18
btm 16%
Castle Age
27:00
vs 22:28
btm 10%
Imperial Age
—
vs 39:58
btm 0%
eAPM
16
vs 31
btm 12%
First military
15:21
vs 11:39
btm 25%
▼
Slow Feudal Age at 11:53 — slower than 84% of analysed players on Arabia
▼
Slow Castle Age at 27:00 — slower than 90% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
Town centers idle 7:18 of the first 27:00 — keep villagers queued
Pacho_Elsucio
C
Feudal Age
10:31
vs 10:18
btm 44%
Castle Age
22:47
vs 22:28
btm 46%
Imperial Age
—
vs 39:58
btm 0%
eAPM
19
vs 31
btm 20%
First military
14:48
vs 11:39
btm 27%
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 6s across the first 22:47
Shadowsnake
D
Feudal Age
13:35
vs 10:18
btm 4%
Castle Age
32:29
vs 22:28
btm 2%
Imperial Age
—
vs 39:58
btm 0%
eAPM
22
vs 31
btm 28%
First military
15:05
vs 11:39
btm 26%
▼
Slow Feudal Age at 13:35 — slower than 96% of analysed players on Arabia
▼
Slow Castle Age at 32:29 — slower than 98% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 6s across the first 32:29
Crab
D
Feudal Age
12:30
vs 10:18
btm 10%
Castle Age
30:23
vs 22:28
btm 3%
Imperial Age
—
vs 39:58
btm 0%
eAPM
35
vs 31
top 42%
First military
8:51
vs 11:39
top 5%
▼
Slow Feudal Age at 12:30 — slower than 90% of analysed players on Arabia
▼
Slow Castle Age at 30:23 — slower than 97% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▲
Early military at 8:51 (Militia) — earlier than 95% of analysed players on Arabia
▼
Town centers idle 8:03 of the first 30:23 — keep villagers queued