AoeStats
← Shadowsnake

Arabia

510102913Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 33m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Armenians · Spain
922
+17
🇪🇸 Cumans · Spain
922
+17
🇦🇺 Danes · Australia
1022
-20
🇺🇸 Bulgarians · United States
878
-14
Compared against 234,454 analysed team-game players on Arabia.
Jimmis18 D
Feudal Age 11:53 vs 10:18
btm 16%
Castle Age 27:00 vs 22:28
btm 10%
Imperial Age — vs 39:58
btm 0%
eAPM 16 vs 31
btm 12%
First military 15:21 vs 11:39
btm 25%
▼ Slow Feudal Age at 11:53 — slower than 84% of analysed players on Arabia
▼ Slow Castle Age at 27:00 — slower than 90% of analysed players on Arabia
▼ Low eAPM (16) — busier hands win idle time back
▼ Town centers idle 7:18 of the first 27:00 — keep villagers queued
Pacho_Elsucio C
Feudal Age 10:31 vs 10:18
btm 44%
Castle Age 22:47 vs 22:28
btm 46%
Imperial Age — vs 39:58
btm 0%
eAPM 19 vs 31
btm 20%
First military 14:48 vs 11:39
btm 27%
▼ Low eAPM (19) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 6s across the first 22:47
Shadowsnake D
Feudal Age 13:35 vs 10:18
btm 4%
Castle Age 32:29 vs 22:28
btm 2%
Imperial Age — vs 39:58
btm 0%
eAPM 22 vs 31
btm 28%
First military 15:05 vs 11:39
btm 26%
▼ Slow Feudal Age at 13:35 — slower than 96% of analysed players on Arabia
▼ Slow Castle Age at 32:29 — slower than 98% of analysed players on Arabia
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 6s across the first 32:29
Crab D
Feudal Age 12:30 vs 10:18
btm 10%
Castle Age 30:23 vs 22:28
btm 3%
Imperial Age — vs 39:58
btm 0%
eAPM 35 vs 31
top 42%
First military 8:51 vs 11:39
top 5%
▼ Slow Feudal Age at 12:30 — slower than 90% of analysed players on Arabia
▼ Slow Castle Age at 30:23 — slower than 97% of analysed players on Arabia
▼ Loom never researched — one lost villager costs more
▲ Early military at 8:51 (Militia) — earlier than 95% of analysed players on Arabia
▼ Town centers idle 8:03 of the first 30:23 — keep villagers queued
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