AoeStats
← Shadowsnake

Arabia

510102913Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 33m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Armenians · Spain
922
+17
🇪🇸 Cumans · Spain
922
+17
🇦🇺 Danes · Australia
1022
-20
🇺🇸 Bulgarians · United States
878
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,167 12:30 30:23 — ⚔ M@A Rush
22 727 13:35 32:29 —
19 616 10:31 22:47 — ⚔ Skirms into Archers
16 526 11:53 27:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,125 6,152 2,860 225 19,362 22,784
8,800 6,938 905 0 16,643 20,370
9,220 4,335 1,000 850 15,405 21,528
4,650 3,130 595 105 8,480 10,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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