AoeStats
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Pilgrims

509904468Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 5m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1026
+15
🇳🇱 Danes · Netherlands
1023
+15
🇷🇴 Georgians · Romania
1017
+15
🇮🇹 Varangians · Italy
1016
+15
🇲🇽 Huns · Mexico
1062
-17
🇹🇷 Bulgarians · Türkiye
999
-15
🇪🇸 Japanese · Spain
986
-15
🇪🇸 Italians · Spain
953
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 303 — — — ⛏ Fish Boom
29 154 — — —
29 154 — — —
27 144 — — —
20 104 — — —
15 80 — — —
13 68 — — —
12 62 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
600 750 50 100 1,500 975
350 800 0 100 1,250 691
550 475 0 100 1,125 443
350 600 0 100 1,050 529
250 583 0 100 933 469
0 600 0 100 700 182
0 300 0 0 300 350
0 75 0 0 75 130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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