AoeStats
← Broncoespasmo

African Clearing

510448357Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 98m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1142
+13
🇺🇸 Varangians · United States
1018
+18
🇺🇸 Franks · United States
993
+18
🇦🇷 Danes · Argentina
1074
-17
1055
-16
🇦🇷 Maya · Argentina
1045
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 5,338 14:56 19:34 44:09 ⛏ Fast Castle
45 4,489 16:06 19:45 48:34 ⛏ Fast Castle
39 3,808 12:22 22:36 69:08 ⚔ Scout Rush
31 3,062 14:05 17:56 52:19 ⛏ Fast Castle
30 2,963 16:21 20:06 42:02 ⛏ Fast Castle
29 2,891 13:33 18:36 51:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,345 58,615 26,685 5,715 150,360 161,247
58,520 55,602 15,005 5,700 134,827 150,569
54,135 35,142 30,990 2,585 122,852 149,754
43,725 23,857 43,455 3,700 114,737 122,853
54,295 26,183 24,465 2,100 107,043 106,686
16,820 40,528 38,830 5,150 101,328 145,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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