AoeStats
← XIII-Hanomontano

African Clearing

510529569Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 28m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1251
+12
🇧🇷 Persians · Brazil
1139
+17
🇹🇼 Saxons · Taiwan
1164
-15
🇹🇼 Varangians · Taiwan
1149
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,450 12:43 25:38 — ⚔ Scout Rush
29 827 13:06 20:20 —
24 690 14:35 18:24 — ⛏ Fast Castle
23 654 13:32 18:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,250 4,382 2,155 300 12,087 12,120
6,210 2,350 550 1,400 10,510 10,489
4,135 3,859 635 1,400 10,029 10,614
4,380 3,395 485 1,005 9,265 9,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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