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Oasis

509342468Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 45m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1180
+9
🇪🇸 Byzantines · Spain
1094
+12
🇨🇭 Mongols · Switzerland
1067
+14
🇫🇮 Danes · Finland
1057
+14
🇫🇷 Varangians · France
1068
-14
🇫🇷 Ethiopians · France
1049
-13
🇫🇷 Maya · France
1033
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🇫🇷 Vietnamese · France
921
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 2,819 9:39 20:42 36:29 ⚔ Scouts into Archers
29 1,299 10:44 16:50 38:19 ⛏ Fast Castle
26 1,192 12:15 19:40 41:06 ⚔ FC into Archers
22 1,019 10:30 22:03 31:50 ⚔ Skirmisher Rush
22 1,010 11:17 16:52 38:13 ⛏ Fast Castle
22 1,010 10:28 22:32 34:03 ⚔ Archer Rush
22 987 11:02 32:16 —
19 859 9:38 14:43 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,380 22,745 7,625 1,265 51,015 51,475
21,225 15,399 9,130 1,800 47,554 56,378
21,410 16,341 7,405 2,250 47,406 57,397
23,405 14,330 7,780 1,600 47,115 64,154
22,090 13,700 9,180 950 45,920 53,425
17,775 16,525 7,820 3,205 45,325 51,219
10,675 10,383 7,715 1,560 30,333 38,706
5,620 6,256 200 1,925 14,001 15,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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