AoeStats
← Smoke

Arabia

509708743Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 62m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1313
+15
🇻🇪 Persians · Venezuela
1168
+20
🇨🇿 Varangians · Czechia
1283
-18
🇨🇿 Danes · Czechia
1272
-17
Player eAPM Actions Feudal Castle Imperial Opening
84 5,213 8:32 24:28 49:39 ⚔ Scout Rush
48 2,986 9:17 22:08 43:47
40 2,478 9:59 25:19 36:23 ⚔ M@A into Archers
27 1,689 9:09 27:49 45:56 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,985 20,436 9,795 3,750 60,966 67,038
26,645 14,627 9,835 2,190 53,297 54,587
13,725 17,752 9,560 2,425 43,462 66,614
17,855 14,792 7,125 2,675 42,447 47,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.