AoeStats
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Arena

508928317Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 19m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Danes · Türkiye
1074
+8
🇹🇷 Japanese · Türkiye
949
+12
🇹🇷 Varangians · Türkiye
940
+12
🇹🇷 Romans · Türkiye
865
+14
🇰🇿 Persians · Kazakhstan
897
-13
🇪🇸 Franks · Spain
854
-11
🇦🇷 Vietnamese · Argentina
844
-32
🇦🇷 Khmer · Argentina
844
-32
Player eAPM Actions Feudal Castle Imperial Opening
69 1,312 13:50 — —
52 983 10:30 — — ⚔ Archer Rush
32 614 8:44 16:42 — ⛏ Fast Castle
27 516 9:09 14:02 — ⛏ Fast Castle
25 467 11:00 17:04 — ⛏ Fast Castle
19 357 12:59 — — ⛏ Fast Castle
14 265 11:19 17:22 — ⛏ Fast Castle
11 213 11:18 15:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,200 2,610 650 40 9,500 9,756
3,885 1,580 340 650 6,455 7,447
3,415 2,410 315 100 6,240 6,364
3,375 1,950 250 0 5,575 7,796
3,125 1,895 250 0 5,270 6,199
2,825 2,175 250 0 5,250 5,998
2,950 1,110 200 100 4,360 5,980
1,970 1,428 275 0 3,673 4,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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