AoeStats
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Nomad

510315397Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 39m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1131
+10
🇹🇼 Khmer · Taiwan
1106
+11
🇹🇼 Vietnamese · Taiwan
1100
+11
🇧🇷 Bohemians · Brazil
1043
-12
🇹🇼 Varangians · Taiwan
995
-10
🇨🇳 Wei · China
962
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,491 15:50 19:38 35:45 ⛏ Fish Boom FC
27 1,070 14:46 20:01 — ⛏ Fish Boom FC
24 953 14:20 18:49 36:48 ⛏ Fish Boom FC
20 801 13:32 19:52 38:57 ⛏ Fast Castle
20 800 16:19 24:51 30:27 ⛏ Fish Boom FC into Fast Imp
17 661 13:42 28:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,795 11,570 4,470 2,050 30,885 31,365
11,275 10,277 4,580 1,055 27,187 27,276
8,225 10,005 3,570 1,550 23,350 25,045
10,960 6,340 4,380 1,510 23,190 23,662
8,460 9,094 3,355 1,600 22,509 24,427
5,175 5,662 300 1,290 12,427 13,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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