African Clearing
504561986Analyzed2v2 RM
·
25d ago on Sep 5, 2026·
21m 35s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Lumpipdm
4 units ordered
Scout Cavalry2
Knight2
First military 17:25 — Scout Cavalry
seerosensalat
24 units ordered
Archer17
Spearman5
Militia2
First military 11:46 — Militia
[CL]Sendoh
14 units ordered
Scout Cavalry14
First military 13:57 — Scout Cavalry
[CL]Jigsaw
13 units ordered
Archer6
Skirmisher5
Spearman2
First military 15:33 — Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Lumpipdm’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
seerosensalat’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
[CL]Sendoh’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
[CL]Jigsaw’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3