AoeStats
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African Clearing

504561986Analyzed
2v2 RM · 25d ago on Sep 5, 2026· 21m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1277
+14
🇨🇱 Mongols · Chile
1214
+17
🇩🇪 Vietnamese · Germany
1320
-19
🇩🇪 Huns · Germany
1139
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 1,211 12:30 — — ⚔ Scout Rush
44 941 12:19 — — ⚔ Archers into Skirms
28 605 15:26 20:03 — ⛏ Fast Castle
21 463 11:42 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,020 2,439 150 100 6,709 7,119
3,320 2,473 370 235 6,398 6,374
2,850 2,124 945 100 6,019 6,647
3,455 2,056 400 100 6,011 6,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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