AoeStats
← Lumpipdm

African Clearing

504561986Analyzed
2v2 RM · 25d ago on Sep 5, 2026· 21m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1277
+14
🇨🇱 Mongols · Chile
1214
+17
🇩🇪 Vietnamese · Germany
1320
-19
🇩🇪 Huns · Germany
1139
-12
Compared against 221,720 analysed team-game players on African Clearing.
Lumpipdm C
Feudal Age 15:26 vs 13:36
btm 14%
Castle Age 20:03 vs 20:32
top 46%
Imperial Age — vs 40:27
btm 0%
eAPM 28 vs 30
btm 44%
First military 16:55 vs 17:06
top 49%
▼ Slow Feudal Age at 15:26 — slower than 86% of analysed players on African Clearing
▼ Town centers idle 4:23 of the first 20:03 — keep villagers queued
seerosensalat B
Feudal Age 11:42 vs 13:36
top 5%
Castle Age — vs 20:32
btm 0%
Imperial Age — vs 40:27
btm 0%
eAPM 21 vs 30
btm 22%
First military 11:25 vs 17:06
top 4%
▲ Fast Feudal Age at 11:42 — faster than 95% of analysed players on African Clearing
▼ Low eAPM (21) — busier hands win idle time back
▲ Early military at 11:25 (Militia) — earlier than 96% of analysed players on African Clearing
▼ Town centers idle 4:50 of the first 21:35 — keep villagers queued
[CL]Sendoh S
Feudal Age 12:30 vs 13:36
top 19%
Castle Age — vs 20:32
btm 0%
Imperial Age — vs 40:27
btm 0%
eAPM 56 vs 30
top 5%
First military 13:27 vs 17:06
top 19%
▲ Fast Feudal Age at 12:30 — faster than 81% of analysed players on African Clearing
▲ High eAPM (56) — top quarter of analysed players
▲ Early military at 13:27 (Scout Cavalry) — earlier than 81% of analysed players on African Clearing
[CL]Jigsaw S
Feudal Age 12:19 vs 13:36
top 15%
Castle Age — vs 20:32
btm 0%
Imperial Age — vs 40:27
btm 0%
eAPM 44 vs 30
top 17%
First military 14:58 vs 17:06
top 34%
▲ Fast Feudal Age at 12:19 — faster than 85% of analysed players on African Clearing
▲ High eAPM (44) — top quarter of analysed players
▼ Town centers idle 3:08 of the first 21:35 — keep villagers queued
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