AoeStats
← 杜迪

Lombardia

509705373Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 115m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1491
+17
🇨🇳 Spanish · China
1456
+18
🇮🇳 Hindustanis · India
1421
+20
🇺🇸 Magyars · United States
1404
+20
🇨🇿 Franks · Czechia
1656
-25
🇨🇿 Saxons · Czechia
1530
-20
🇨🇿 Magyars · Czechia
1492
-18
🇨🇿 Danes · Czechia
1342
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 7,746 10:28 14:49 37:52 ⛏ Fast Castle
59 6,859 9:50 18:42 38:34 ⛏ Fast Castle
56 6,476 11:49 15:49 35:20 ⛏ Fast Castle
41 4,739 9:21 24:24 38:13 ⚔ Archer Rush
36 4,214 10:16 14:39 36:51 ⛏ Fast Castle
30 3,524 11:10 15:21 39:13 ⛏ Fast Castle
27 3,140 10:18 23:27 37:47 ⚔ Scout Rush
21 2,438 10:34 17:57 42:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,525 63,685 67,255 14,250 230,715 248,331
103,120 32,386 81,445 8,220 225,171 267,105
109,635 46,733 45,610 3,640 205,618 231,544
80,570 70,768 47,770 4,105 203,213 215,878
47,960 86,710 56,125 3,435 194,230 226,896
100,450 40,851 48,435 3,700 193,436 198,084
57,880 31,649 81,085 6,230 176,844 186,514
55,295 34,044 28,865 7,690 125,894 128,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.