AoeStats
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Black Forest

510038614Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 2m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
964
+11
🇦🇷 Celts · Argentina
958
+11
🇺🇸 Bohemians · United States
814
+17
🇧🇷 Inca · Brazil
771
+17
🇨🇳 Bohemians · China
909
-17
🇻🇳 Huns · Vietnam
836
-14
🇵🇪 Khmer · Peru
828
-14
🇯🇵 Saxons · Japan
765
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 98 — — —
23 66 — — —
23 66 — — —
23 66 — — —
17 49 — — —
16 46 — — —
16 46 — — —
12 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 200 50 0 700 423
250 300 0 0 550 430
300 100 0 0 400 351
250 58 0 0 308 267
300 0 0 0 300 374
150 72 50 0 272 119
150 103 0 0 253 42
50 100 0 0 150 130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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