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Lombardia

509774761Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 60m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
58 3,490 12:43 18:16 33:44 ⛏ Fast Castle
42 2,548 12:20 19:48 38:04 ⛏ Fast Castle
33 1,994 14:36 24:05 37:30 ⛏ Fast Castle
32 1,959 11:03 16:28 34:02 ⛏ Fast Castle
29 1,727 12:03 19:55 44:24 ⛏ Fast Castle
28 1,677 11:15 25:35 46:32 ⚔ Scout Rush
26 1,575 11:30 19:28 37:43 ⛏ Fast Castle
25 1,485 11:50 16:57 35:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,980 30,748 29,325 3,540 124,593 128,308
18,230 29,037 25,115 4,265 76,647 95,118
27,155 23,986 12,345 3,115 66,601 75,624
27,005 15,274 18,420 3,370 64,069 66,728
25,815 17,149 11,090 5,970 60,024 71,823
16,520 23,260 12,710 3,260 55,750 65,141
17,950 17,750 15,865 2,400 53,965 64,914
20,630 16,806 8,280 2,485 48,201 55,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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