AoeStats
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Oasis

509759734Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 40m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Khmer · Nicaragua
965
+13
🇦🇷 Celts · Argentina
946
+14
🇺🇸 Saracens · United States
923
+15
🇹🇷 Huns · Türkiye
844
+17
🇦🇷 Persians · Argentina
902
-15
🇦🇷 Varangians · Argentina
897
-15
🇦🇷 Danes · Argentina
895
-15
🇦🇷 Turks · Argentina
874
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,845 13:13 25:55 40:23 ⚔ Archer Rush
34 1,372 11:26 18:22 36:31 ⛏ Fast Castle
28 1,135 11:22 23:00 37:44 ⛏ Fast Castle
27 1,112 10:28 23:45 38:45
26 1,046 11:04 16:24 40:26 ⛏ Fast Castle
24 990 12:14 30:09 — ⚔ Drush into Skirms
23 916 11:46 16:56 30:48 ⛏ Fast Castle
20 792 11:58 16:42 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,070 8,385 9,945 950 42,350 49,968
14,720 12,980 4,630 2,250 34,580 38,785
13,700 13,170 5,000 950 32,820 42,984
10,580 8,848 5,215 1,650 26,293 29,159
10,775 8,868 4,725 1,780 26,148 29,357
10,650 8,853 1,445 1,675 22,623 23,439
11,725 4,851 3,875 1,630 22,081 26,282
9,040 7,770 2,815 2,050 21,675 27,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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