AoeStats
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Arena

509387254Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 42m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1043
+14
🇮🇱 Varangians · Israel
1030
+15
🇫🇷 Portuguese · France
1018
+15
🇦🇷 Celts · Argentina
941
+19
🇦🇹 Poles · Austria
1014
-16
🇫🇷 Persians · France
1000
-48
🇪🇸 Saxons · Spain
998
-16
🇹🇷 Jurchens · Türkiye
996
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,072 11:23 20:30 35:27 ⛏ Fast Castle
25 1,043 11:16 19:51 36:30 ⚔ Drush FC
23 950 11:35 16:15 33:21 ⛏ Fast Castle
22 923 9:23 14:06 30:34 ⛏ Fast Castle
20 843 11:21 15:56 29:52 ⛏ Fast Castle
20 848 12:51 18:04 32:46 ⛏ Fast Castle
19 813 11:16 20:56 34:47 ⛏ Fast Castle
14 585 9:48 18:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,955 12,105 8,335 3,050 53,445 61,974
22,725 14,490 11,660 2,560 51,435 66,065
21,405 9,615 13,995 855 45,870 57,209
17,945 16,180 6,970 1,760 42,855 45,602
18,700 6,655 7,160 2,250 34,765 44,375
14,065 12,110 6,110 1,400 33,685 37,370
14,240 11,275 4,715 1,700 31,930 35,385
5,175 3,660 350 780 9,965 13,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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