AoeStats
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Arena

509028735Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 55m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Goths · Hong Kong SAR China
1062
+11
🇺🇸 Danes · United States
1062
+11
🇲🇽 Saxons · Mexico
1047
+12
🇺🇸 Maya · United States
996
+14
🇺🇸 Goths · United States
1080
-17
🇵🇪 Bengalis · Peru
922
-11
🇨🇦 Bohemians · Canada
911
-10
🇦🇷 Celts · Argentina
911
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,686 10:33 15:29 34:24 ⛏ Fast Castle
37 2,055 10:39 17:22 34:37 ⛏ Fast Castle
24 1,346 10:07 16:40 31:50 ⛏ Fast Castle
23 1,284 10:37 17:14 36:01 ⛏ Fast Castle
21 1,170 10:36 24:35 — ⚔ Drush
19 1,053 11:21 16:22 30:02 ⛏ Fast Castle
17 960 10:30 17:59 33:19 ⛏ Fast Castle
15 858 13:50 18:12 31:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,440 25,720 17,435 3,000 80,595 83,259
26,070 33,155 14,685 2,650 76,560 89,422
39,680 11,365 17,185 2,350 70,580 80,726
30,060 12,690 11,025 2,375 56,150 65,862
22,565 19,440 10,560 2,460 55,025 58,578
14,415 16,595 11,605 1,485 44,100 60,299
14,700 12,290 2,035 1,810 30,835 57,717
10,010 9,075 2,625 2,135 23,845 25,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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