AoeStats
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Black Forest

509003253Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 33m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Turks · Peru
937
+14
🇦🇷 Celts · Argentina
892
+16
🇦🇺 Persians · Australia
858
+17
🇨🇴 Varangians · Colombia
894
-16
🇨🇴 Varangians · Colombia
887
-16
🇨🇴 Danes · Colombia
874
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,107 15:26 27:08 — ⛏ Fish Boom
28 944 15:28 20:00 — ⛏ Fast Castle
23 756 13:02 29:42 — ⚔ Drush
21 692 13:50 20:00 — ⛏ Fish Boom FC
12 389 10:12 21:41 — ⛏ Fast Castle
10 347 16:48 25:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,200 9,300 2,755 300 19,555 21,565
9,295 5,705 3,010 975 18,985 24,087
9,875 5,100 1,780 1,195 17,950 18,433
6,595 6,327 2,320 870 16,112 17,336
5,785 5,242 1,850 925 13,802 15,933
4,195 4,084 1,010 140 9,429 10,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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