AoeStats
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Arabia

510217233Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 23m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1856
+4
🇧🇷 Persians · Brazil
1752
+7
🇧🇷 Varangians · Brazil
1730
+8
🇧🇷 Saxons · Brazil
1568
+12
🇦🇷 Ethiopians · Argentina
1633
-11
🇪🇸 Saxons · Spain
1515
-7
🇨🇳 Magyars · China
1513
-7
🇦🇺 Magyars · Australia
1451
-6
Player eAPM Actions Feudal Castle Imperial Opening
76 1,811 8:55 20:44 — ⚔ Scout Rush
65 1,549 9:19 23:12 — ⚔ Archer Rush
57 1,353 8:37 — — ⚔ Scout Rush
53 1,268 8:39 23:07 — ⚔ Archer Rush
52 1,232 9:40 — — ⚔ Archer Rush
48 1,145 9:11 — — ⚔ Archer Rush
48 1,140 8:51 — — ⚔ Scout Rush
36 861 10:26 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,550 4,891 2,840 20 12,301 12,378
4,375 4,315 2,570 0 11,260 12,019
6,935 3,785 350 0 11,070 11,966
6,115 3,400 1,000 100 10,615 10,673
3,580 3,845 2,415 0 9,840 10,476
5,350 3,539 50 0 8,939 9,875
4,625 3,408 150 0 8,183 9,530
2,620 3,359 1,585 125 7,689 8,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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