African Clearing
504943903Analyzed2v2 RM
·
23d ago on Sep 7, 2026·
62m 35s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
RedStallion1713
304 units ordered
Halberdier148
Huskarl147
Trebuchet5
Spearman4
First military 24:19 — Spearman
ChocoThunder
96 units ordered
Camel Scout50
Elite Skirmisher25
Cataphract13
Spearman4
Scout Cavalry3
Monk1
First military 21:03 — Spearman
Dinyo9507
229 units ordered
Crossbowman157
Cavalier31
Camel Scout28
Trebuchet7
Cavalry Archer6
First military 20:27 — Camel Scout
bgilly907
154 units ordered
Leitis118
Trebuchet12
Scout Cavalry11
Skirmisher10
Archer2
Petard1
First military 15:54 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
RedStallion1713’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
ChocoThunder’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Dinyo9507’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+12
Camel Rider
+5
bgilly907’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Spearman
+15
Camel Rider
+9