AoeStats
← RedStallion1713

African Clearing

504943903Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 62m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
870
+15
🇺🇸 Persians · United States
847
+16
🇺🇸 Byzantines · United States
904
-17
🇺🇸 Goths · United States
801
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,717 15:24 20:03 42:08 ⚔ FC into Scouts
27 1,694 14:06 28:01 42:24 ⚔ Scouts into Skirms
18 1,147 14:14 18:41 41:52 ⛏ Fast Castle
12 753 16:21 21:33 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,745 37,755 17,040 2,900 76,440 94,679
30,975 14,210 9,130 3,200 57,515 62,724
23,305 14,223 10,685 2,350 50,563 59,457
12,650 10,820 4,845 1,290 29,605 34,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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