African Clearing
504943903Analyzed2v2 RM
·
23d ago on Sep 7, 2026·
62m 35s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 213,944 analysed team-game players on African Clearing.
RedStallion1713
C
Feudal Age
14:14
vs 13:36
btm 33%
Castle Age
18:41
vs 20:32
top 31%
Imperial Age
41:52
vs 40:29
btm 40%
eAPM
18
vs 30
btm 16%
First military
23:57
vs 17:06
btm 11%
▼
Low eAPM (18) — busier hands win idle time back
▼
First military only at 23:57 (Spearman) — later than 89% of analysed players on African Clearing
▼
Town centers idle 3:18 of the first 18:41 — keep villagers queued
ChocoThunder
D
Feudal Age
16:21
vs 13:36
btm 7%
Castle Age
21:33
vs 20:32
btm 42%
Imperial Age
—
vs 40:29
btm 0%
eAPM
12
vs 30
btm 6%
First military
20:41
vs 17:06
btm 23%
▼
Slow Feudal Age at 16:21 — slower than 93% of analysed players on African Clearing
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom after the Feudal click (14:12) — usually safest before it
▼
Town centers idle 7:33 of the first 21:33 — keep villagers queued
Dinyo9507
B
Feudal Age
15:24
vs 13:36
btm 14%
Castle Age
20:03
vs 20:32
top 46%
Imperial Age
42:08
vs 40:29
btm 38%
eAPM
43
vs 30
top 19%
First military
20:05
vs 17:06
btm 27%
▼
Slow Feudal Age at 15:24 — slower than 86% of analysed players on African Clearing
▲
High eAPM (43) — top quarter of analysed players
▼
Loom after the Feudal click (24:00) — usually safest before it
▼
Town centers idle 5:26 of the first 20:03 — keep villagers queued
bgilly907
C
Feudal Age
14:06
vs 13:36
btm 36%
Castle Age
28:01
vs 20:32
btm 9%
Imperial Age
42:24
vs 40:29
btm 36%
eAPM
27
vs 30
btm 41%
First military
15:24
vs 17:06
top 38%
▼
Slow Castle Age at 28:01 — slower than 91% of analysed players on African Clearing
▼
Town centers idle 4:51 of the first 28:01 — keep villagers queued