AoeStats
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MegaRandom

509579424Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 49m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Cumans · South Korea
1111
+15
🇺🇸 Danes · United States
1105
+15
🇵🇱 Lithuanians · Poland
1056
+17
🇪🇸 Spanish · Spain
1044
+17
🇮🇹 Celts · Italy
1099
-17
🇬🇧 Varangians · United Kingdom
1088
-16
🇨🇳 Khmer · China
1085
-16
🇪🇸 Spanish · Spain
1062
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,346 16:15 25:47 47:36 ⚔ Scout Rush
24 1,194 14:53 18:36 39:14 ⛏ Fast Castle
23 1,115 19:04 24:22 44:01 ⛏ Fast Castle
20 992 17:42 25:49 — ⛏ Fast Castle
20 977 19:01 23:35 46:51 ⛏ Fast Castle
18 887 17:10 26:27 43:17 ⚔ FC into Skirms
17 844 14:53 24:02 38:20 ⛏ Fast Castle
16 774 13:51 24:30 40:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,555 17,477 11,360 2,580 47,972 59,603
19,220 10,045 9,345 2,440 41,050 47,803
15,385 15,242 4,295 1,355 36,277 36,859
16,700 13,459 3,915 1,825 35,899 49,756
10,590 11,210 3,685 1,100 26,585 31,071
10,290 8,455 3,615 3,780 26,140 27,298
11,740 9,900 2,570 1,825 26,035 29,479
9,055 8,255 1,785 430 19,525 25,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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