AoeStats
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Black Forest

509573337Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 75m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Varangians · India
1170
+16
🇮🇳 Britons · India
1150
+17
🇮🇳 Turks · India
1106
+19
🇹🇼 Aztecs · Taiwan
1045
+22
🇲🇽 Turks · Mexico
1198
-20
🇧🇪 Turks · Belgium
1197
-19
🇺🇸 Varangians · United States
1182
-19
🇺🇸 Saxons · United States
1105
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 3,196 11:08 15:42 30:46 ⛏ Fish Boom FC
40 3,004 12:01 16:04 35:06 ⛏ Fish Boom FC
40 2,985 22:13 28:35 34:32 ⛏ Fish Boom FC into Fast Imp
38 2,858 14:41 25:35 39:31 ⚔ M@A into Fish Boom FC
28 2,106 14:44 20:56 38:14 ⛏ Fast Castle
23 1,758 15:40 37:55 50:33 ⛏ Fast Castle
20 1,537 11:36 15:25 33:27 ⛏ Fast Castle
18 1,368 12:39 29:46 66:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,645 34,802 23,395 6,325 115,167 116,166
42,720 14,250 28,965 4,200 90,135 106,799
46,140 19,223 12,545 2,680 80,588 94,385
30,505 29,446 13,050 3,220 76,221 86,739
14,695 31,060 21,115 5,020 71,890 100,961
24,570 25,260 16,565 1,955 68,350 73,194
26,780 22,610 10,165 3,525 63,080 66,655
12,675 11,957 1,805 570 27,007 31,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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